JEFF MILLER
DIGITAL ART DIRECTOR
15 YEARS EXPERIENCE

JEFF MILLER

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WORK 01

TYPE: VIDEO GAME
CLIENT: CCP GAMES

EVE ONLINE UNIVERSE

Eve Online has been one of the greatest and most immersive space epics in gaming. I was tasked with expanding the universe to give the players a chance to design their own custom avatar for Eve Incarna, and to engage in fierce ground battles in Dust 514. My biggest contribution at CCP was to push the boundaries of the Eve universe while staying true to the original vision.
RESPONSIBILITES: ART DIRECTION, LEAD ART, ART CREATION, MARKETING, OUTSOURCING MANAGEMENT.

WORK 02

TYPE: VIDEO GAME
CLIENT: UBISOFT

UBISOFT

Ubisoft’s catalogue of games is truly staggering. I have had the privilege to work on Ubisoft marketing and box art for years. I have also worked as an Art Director, and in that time I got to touch a number of Tom Clancy projects, including The Division, Ghost Recon Wildlands and Watch Dogs 2. I enjoyed pushing the quality bar and working with the extremely talented art teams.
RESPONSIBILITIES: ART DIRECTION, ART CREATION, BRAND DEVELOPMENT, MARKETING, OUTSOURCING MANAGEMENT.

WORK 03

TYPE: VIDEO GAME
CLIENT: LIMBIC SOFTWARE

ZOMBIE GUNSHIP SURVIVAL

A sequel to the popular game, Zombie Gunship; the mandate was “console grade graphics on a mobile device.” My role was that of Art Director and Lead Artist, so I was responsible for shaping the visual style, setting the quality bar, developing the production pipeline, creating high quality game assets, and establishing and maintaining the outsourcing effort. I also designed the logo, various marketing assets, and worked on narrative and story.
RESPONSIBILITIES: ART DIRECTION, LEAD ART, ART CREATION, BRAND DEVELOPMENT, LOGO DESIGN, STORY CONTRIBUTION, OUTSOURCING MANAGEMENT.

WORK 04

TYPE: ENTERTAINMENT
CLIENT: VARIOUS CLIENTS

ENTERTAINMENT INDUSTRY

Over the years I have worked with dozens of clients on a wide range of projects, from pre-production for feature films, to print and digital marketing. The list of clients includes Apple, Warner Brothers, Conde Nast, Will.I.Am, Interscope Records, Blur and many more. I always treat every client as my top priority, no matter how big or small they may be.
RESPONSIBILITIES: ART CREATION, MARKETING.

WORK 05

TYPE: PERSONAL
CLIENT: ME

PERSONAL WORK

I don’t have as much free time for personal work as I used to. That being said, I always have ideas for projects, and I always want to try out new programs and techniques so I can stay up to date on the latest tech. Most of the things I work on for fun never see the light of day, but I always try to learn something new with any piece that I tackle.
RESPONSIBILITIES: ART CREATION.

SKILLS

  • ART DIRECTION
  • CONCEPTING
  • UI/UX DESIGN
  • LOGO DESIGN
  • MODELING
  • TEXTURING
  • ANIMATION
  • VFX
  • MOBILE
  • CONSOLE
  • PC GAMING
  • VIRTUAL REALITY

PROJECTS

  • HALO WARS
  • GHOST RECON WILDLANDS
  • THE DIVISION
  • TRIALS FUSION
  • DUST 514
  • EVE ONLINE
  • THE CREW
  • STAR WARS FORCE UNLEASHED
  • GHOST RECON FUTURE SOLDIER
  • WATCHDOGS
  • PLUS MORE

CLIENTS

  • APPLE
  • UBISOFT
  • MICROSOFT
  • WARNER BROS.
  • INTERSCOPE RECORDS
  • 20th CENTURY FOX
  • BLUR STUDIOS
  • LUCAS ARTS
  • CCP GAMES
  • MONOLITH PRODUCTIONS
  • LIMBIC SOFTWARE
  • CONDE NAST PUBLICATIONS

ME

  • HUSBAND
  • CAT DAD
  • ARTIST
  • WRITER
  • PHILOSOPHER
  • COFFEE SNOB
  • NORTHPOINTER
  • DUNGEON MASTER
  • PROFESSIONAL NERD